New Media Design
An interactive/digital media path spanning UI, motion, installations, and experimental interfaces.
Where this leads
The confusion, addressed honestly
New Media can become a gadget zoo. Hiring wants a primary craft — UX, motion, creative tech — with shipped demos. Show interactive prototypes. Avoid claiming every emerging tech. One strong interactive piece beats ten shallow experiments. Studio and campus screens still reward ownership stories over tool-logo lists. Bring one artifact — case study, prototype, lookbook page, or critique notes — you can defend in depth.
Role paths
Accessibility Designer Associate
Improves inclusive design patterns, audits, and remediation guidance for digital products.
Design Ops Associate
Improves design team rituals, tooling, asset organization, and delivery hygiene.
Design QA Associate
Checks design/implementation quality — visual QA, content, and guideline adherence before release.
Design Strategist Associate
Connects research and business context to design directions and opportunity framing.
Design Systems Associate
Maintains components, tokens, and documentation for scalable product UI.
Digital Visual Designer
Designs digital marketing and product marketing visuals with performance awareness.
Game Artist Associate
Creates 2D/3D game art assets aligned to style guides and technical budgets.
Game Designer Associate
Designs game systems, levels, or live-ops features with documentation and playtests.
Game UI Designer
Designs HUD, menus, and diegetic UI for games with clarity under pressure.
Graduate Trainee
Campus or studio entry role supporting design teams across research, production, or ops.
Illustrator Associate
Creates illustrations for brands, products, editorial, or learning content.
Interaction Designer
Designs interaction behaviors, microflows, and stateful UI patterns.
Junior Art Director
Guides visual direction across campaigns with designers, writers, and producers.
Level Designer Associate
Blocks out and iterates game spaces for pacing, readability, and player goals.
Motion Designer
Animates brand and product stories across social, UI, and campaign films.
Product Designer
Owns end-to-end product design — discovery, UX, UI, and iteration with PMs/engineers.
Service Designer Associate
Maps services across channels — blueprints, journeys, and opportunity areas with stakeholders.
Set Designer Associate
Supports sets for film/ads/events — drawings, references, and on-set design coordination.
UI Designer
Designs high-fidelity interfaces, components, and visual polish for digital products.
UX Design Intern
Supports research synthesis, wireframes, and UI explorations for digital products.
UX Designer
Defines flows, information architecture, and interaction patterns based on user needs.
UX Researcher
Plans studies, synthesizes insights, and partners with designers on decisions.
UX Writer
Writes in-product copy, content models, and voice guidelines with design partners.
Map your own path
We'll pre-fill your starting point as a New Media Design student.